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Augmented Reality Telepresence for Robotic Exploration
Completed
TRL 3 (started at 2, targeting 3)
Description
State of the art virtual reality requires low latency, on the order of single-digit milliseconds to present a scene to an operator using immersive tracking devices. In conventional teleoperation, the operator's movements are used to directly control a remote camera, requiring a fast response time to avoid simulator sickness, an approach not feasible for interplanetary robotic control with limited bandwidth, high latency communications. The proposed work develops a hybrid architecture to present a model of a coarse virtual world to an operator, while the real imagery slowly refines the presentation as bandwidth allows. An online physics engine allows an actuation command in the virtual world to be faithfully executed in the real world without direct operator feedback. The end goal is a smooth, visually realistic operator interface that allows for remote operation of an exploration vehicle in a blended world scene of virtual and actual data.
Benefits
The end goal is a smooth, visually realistic operator interface that allows for remote operation of an exploration vehicle in a blended world scene of virtual and actual data.
Details
| Technology area | Robotic Systems > Human and Robot Interaction > Multimodal and Proximate Interaction |
| Program | Space Technology Research Grants (STRG) |
| Lead organization | University of Colorado Boulder, Boulder, CO |
| Start date | 2015-08-01 |
| End date | 2019-08-31 |
Project contacts
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How to get involved
This is early/mid-stage (TRL 3) — the most realistic path in is NASA SBIR/STTR, which funds small businesses and research institutions to develop technology aligned with NASA's needs (equity-free, phased funding). Check whether a current SBIR/STTR solicitation topic overlaps with this project's technology area, or contact the project directly (above) to ask.
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