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Project Atlas
Completed
TRL 3 (started at 2, targeting 3)
Description
Industry Project
Z3VR is proposing the development of a virtual reality (VR) game that is capable of enhancing pre-existing physical maintenance routines, managing stress, and serving as a behavioral health countermeasure. We hypothesize that we can enhance the benefits of meditative respiration and exercise through visual biofeedback loops in integrated VR environments.
We plan to design an adaptive application with two complementary modules (exercise and meditation) built to enhance conscious control of the autonomic nervous system. The game will use real time biometric data (heart rate and respiration rate) to influence key game play properties (interactable objects, "non-playable character" (NPC) behavior, difficulty, intensity, lighting). In the exercise module, users will perform physically challenging tasks in order to increase their heart rate into a desired range. A user's ability to modulate their own heart rate will influence their performance in this module. Exercise is an effective tool for managing stress, anxiety, and depression (Paolucci et al., 2018, Gujral et al., 2017, and Craft and Perna, 2004). VR enables exercise variety, which has been shown to be an important factor in the adherence of physical maintenance routines. VR has also been shown to enhance the overall performance and impact of physical exercise (Gujral et al., 2017), and amplifies it s mood-boosting benefits. In the meditation module the game will use respiration rate data gathered from a microphone built into a VR head-mounted-display (HMD) in order to facilitate the optimal meditation session. In this module the properties of the user's environment (color palette, saturation, etc.). Specifically, the game will provide visual and auditory feedback toward successfully lowering heart rate. The game will also track the sessions of each individual player over time. The player's history and personalization preferences (e.g., target heart rate, session length) will be used to determine the difficulty and scoring of each session.
Paolucci T, Attanasi C, Cecchini W, Marazzi A, Capobianco SV, Santilli V. Chronic low back pain and postural rehabilitation exercise: a literature review. J Pain Res. 2018;12:95-107. Published 2018 Dec 20.
https://doi.org/10.2147/JPR.S171729 Gujral S, Aizenstein H, Reynolds CF 3rd, Butters MA, Erickson KI. Exercise effects on depression: Possible neural mechanisms. Gen Hosp Psychiatry. 2017;49:2-10.
https://doi.org/10.1016/j.genhosppsych.2017.04.012 Craft LL, Perna FM. The benefits of exercise for the clinically depressed. Prim Care Companion J Clin Psychiatry. 2004;6(3):104-111.
https://doi.org/10.4088/pcc.v06n0301
Benefits
Our research tool enables future studies on the efficacy of using VR-based exercise and meditation modules to address behavioral health risks associated with the isolation, confinement, and stimulus deprivation related to exploration class space missions. Our tool is a first step toward a data-driven, real-time behavioral health countermeasure, exercise prescription, and form-monitoring platform. Collecting, graphing, and distributing exercise data and providing real-time form correction could revolutionize existing Astronaut Strength, Conditioning and Rehabilitation (ASCR) workflows, as form correction in particular currently presents significant challenges due to the slow delivery of workout footage to analyze during which crewmembers are more susceptible to injury. From a content standpoint, this validates the feasibility of high-fidelity VR content that responds in real time to changes in the subject's physiological signals. This project uses features (custom environments, task gamification, and a relaxation module) which call for further research on their efficacy in addressing deep spaceflight-related cognitive health. Further work will be required to make adaptive experiences that can sustain the physical and mental health of the crew during long periods of limited contact with the outside, and this project's approach of reacting to passive input from the user's body will likely be a key element of the design of any eventual solution to this problem, as described elsewhere in our report. Additionally, this project can serve as an important step in advancing space-ready VR hardware specifications. Our Product Requirements and Specifications deliverable outlines the technology requirements for a VR-based behavioral and physical fitness tool to operate in exploration class missions. Lessons learned from integrating NASA exercise equipment will also facilitate inclusion of other existing or future devices for deep spaceflight.
Details
| Technology area | Human Health, Life Support, and Habitation Systems > Human Health and Performance > Contactless and Wearable Human Health and Performance Monitoring |
| Program | Human Research Program (HRP) |
| Lead organization | Translational Research Institute for Space Health, Houston, TX |
| Start date | 2019-05-01 |
| End date | 2020-04-30 |
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